Yes, it now rezzes in full fidelity. Looks great!
I'm sorry you're finding that Cobalt doesn't meet your building needs right now. The plaform will evolve considerably over the coming months (and years) and I suspect that the way we package and opt…
The screenshots of the House and Church look beautiful.
However, the .c3d files you've made available are missing the full resolution texture files they need in order for your models to display properly, so for those of us who download the space th…
From the dev team: Right now Cobalt doesn't offer underlying support for multi-textured meshes.
Eventually we are going to have to reassess the whole 3d subsystem and prioritize what needs upgrading.
I'll go ahead and enter it in Mantis as an enha…
An interesting suggestion, one that our dev lead has already been considering. Cobalt already employs a very simplified version of this kind of "faux" physics. We are looking at possibly elaborating on this scheme to make it possible to create the s…
Beautiful work, Glenn.
To answer your questions:
Q1: I'm not clear, for example, on how or where to position the entrance point to the world.
A1: Right now you don't have any control over the entry point. It is hard-coded to be set at coordinates…
Right now the camera's vertical panning range doesn't extend a full 180 degrees (from straight down to straight up). Obviously, it should.
Would you please submit a request to fix this deficiency to our Mantis bug reporting database?
http://croquet…