The Open Cobalt Project

Hello and welcome to the Cobalt project Ning Network! Please share your talents and contribute to this open source virtual world browser and toolkit.

Share

Reply to This

Replies to This Discussion

Happy to join here, as I'm passionate about learning, 3D, human-machine interaction, open source, innovation. I want to follow this project as it grows, because it seems very promising and I think it can be used in a lot of contexts. I also have some cool ideas for it :)

My name is Antonio, "ciao" (i.e. "hi") to all the (present, and future) members of this group, from Bari, Italy.

Reply to This

Greetings,
My name is Rich White, I work in the K-12 sector as an immersive education design/developer. My primary project is the Edusim project which mashes up * Cobalt * The Interactive Whiteboard * Lessons * and the Classroom


=

Reply to This

Its great to see you Antonio !

Reply to This

Hallo, I am trying Cobalt on a Mac. the Zip-file does not open (cobalt-base-current-build-20081125.zip) Do you work on a Mac?
I am a web editor of Kennisnet, the Dutch national educational website for all schools.

Reply to This

Here's info from my page:

I'm a school psychologist who returned to school at mid-life to take computer courses. I'm interested in collaborative, interactive multimedia technologies, and how emerging technologies can support universal usability and accessibility.

I'm also a blogger, and use my blogs as on-line filing cabinets:

Interactive Multimedia Technology

Technology Supported Human-World Interaction

TechPsych

For the past three years or so, I've been working part-time as a school psychologist so I could spend more time focused on my courses. (This school year, I'm working full-time, due to the downturn in the economy.)

Some of the courses I've taken include VR for training and education, human-computer interaction, CI, ubiquitous computing, Information Visualization/Visual communication, AI for game design, 3-D modeling, computer multimedia, distance education & online communication. I'd love to put this to good use!

Reply to This

Jaap said:
Hallo, I am trying Cobalt on a Mac. the Zip-file does not open (cobalt-base-current-build-20081125.zip) Do you work on a Mac?
I am a web editor of Kennisnet, the Dutch national educational website for all schools.

Hello Jaap ... Cobalt works very well on the Mac - if you are having trouble unzipping try this verion here - http://edusim3d.com/downloads/Edusim_alpah075.zip .... This version in the latest Edusim version (a stripped down version of the main Cobalt image) ... but the cobalt-base-current-build-20081125.zip file should work as well from the main Cobalt site at http://opencobalt.org

Reply to This

Thanks for putting the Ning site together Rich. This is an excellent resource!

Reply to This

Hi all!
I'm another hobbyist with big ideas and a little bit of talent. I'm probably best suited to working on documentation, but I have my share of successes in assembly language programming, and even a smidgeon of LUA. I'm expecting a Squeak book in the mail after the holidays.

Question: Does Cobalt already include some form of "property handshaking"? I've only thought this through well enough to use my own concept and terminology, so I'll explain. I'm envisioning a visitor to a world "making a bid for" a change in a property of an object, a property already recognized both by the visitor and the "author" or owner of the world. In my own pet project of designing a "base platform" for VR and MORPG games, including my own, this kind of "handshake" would come into play, say, when a visitor does something which would change one of her avatar's stats. Example: the visitor runs for an hour, and a script on the visitor's end responds by requesting an increase in her avatar's agility. The statistic would be remembered and recognized by that world whenever the avatar visits it.

Clear as mud, I'm sure. Any ideas on this one, or on ways I can help Cobalt ripen?
Andrew

Reply to This

AndrewCottrell said:
Hi all!
I'm another hobbyist with big ideas and a little bit of talent. I'm probably best suited to working on documentation, but I have my share of successes in assembly language programming, and even a smidgeon of LUA. I'm expecting a Squeak book in the mail after the holidays.

Question: Does Cobalt already include some form of "property handshaking"? I've only thought this through well enough to use my own concept and terminology, so I'll explain. I'm envisioning a visitor to a world "making a bid for" a change in a property of an object, a property already recognized both by the visitor and the "author" or owner of the world. In my own pet project of designing a "base platform" for VR and MORPG games, including my own, this kind of "handshake" would come into play, say, when a visitor does something which would change one of her avatar's stats. Example: the visitor runs for an hour, and a script on the visitor's end responds by requesting an increase in her avatar's agility. The statistic would be remembered and recognized by that world whenever the avatar visits it.

Clear as mud, I'm sure. Any ideas on this one, or on ways I can help Cobalt ripen?
Andrew

Brilliant Andrew .... You would make a perfect candidate for the core developers group as well it seems - http://groups.google.com/group/cobaltcroquet . A great place to start would be submitting your actual plan/feature via the Cobalt mantis repository as well - http://croquet-src-01.oit.duke.edu/mantis/login_page.php .. if its a "feature request" there is a place to note your vision through Mantis as a "feature request" .. thanks so much for joining the Cobalt group !

Reply to This

Thanks.
I need a programming project to sink my teeth into, but my track record is all ideas, nearly no follow-through. I'd like to hang around this forum and osmose what I can, get familiar with the project, get used to actually using Cobalt (at least extract the download, heh) and then see where I land.
I'll visit both referenced pages. Where would I look for info about work on the gaming side of Cobalt anyway?

Rich White said:
AndrewCottrell said:
Hi all!
I'm another hobbyist with big ideas and a little bit of talent. I'm probably best suited to working on documentation, but I have my share of successes in assembly language programming, and even a smidgeon of LUA. I'm expecting a Squeak book in the mail after the holidays.

Question: Does Cobalt already include some form of "property handshaking"? I've only thought this through well enough to use my own concept and terminology, so I'll explain. I'm envisioning a visitor to a world "making a bid for" a change in a property of an object, a property already recognized both by the visitor and the "author" or owner of the world. In my own pet project of designing a "base platform" for VR and MORPG games, including my own, this kind of "handshake" would come into play, say, when a visitor does something which would change one of her avatar's stats. Example: the visitor runs for an hour, and a script on the visitor's end responds by requesting an increase in her avatar's agility. The statistic would be remembered and recognized by that world whenever the avatar visits it.

Clear as mud, I'm sure. Any ideas on this one, or on ways I can help Cobalt ripen?
Andrew

Brilliant Andrew .... You would make a perfect candidate for the core developers group as well it seems - http://groups.google.com/group/cobaltcroquet . A great place to start would be submitting your actual plan/feature via the Cobalt mantis repository as well - http://croquet-src-01.oit.duke.edu/mantis/login_page.php .. if its a "feature request" there is a place to note your vision through Mantis as a "feature request" .. thanks so much for joining the Cobalt group !

Reply to This

Actually there are a few developers at - http://groups.google.com/group/cobaltcroquet interested in the gaming component, in-world scripting etc.

Reply to This

Hi. We are content/destination developers on the Second Life platform and currently running tests of the OpenSim software. If you would like to take a look at our test grid please join us! Info here: http://rezzable.com/blog/vint-falken/greenies-go-opensim-rezzable-a... . Get an account on our website and then we can add you to the test group.

We are very interested to understand if our existing SL content would be usable in Cobalt. We are also eager to learn about how Cobalt compares to OpenSim.

Reply to This

Reply to This

RSS

© 2009   Created by Rich White on Ning.   Create a Ning Network!

Badges  |  Report an Issue  |  Privacy  |  Terms of Service